Updated StripMiner
Added support for chest and improved some codes.
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@ -7,6 +7,7 @@ stump_current = 0
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branch_dist = 32
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branch_dist = 32
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branch_lighting = 7
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branch_lighting = 7
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branch_current = 0
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branch_current = 0
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return_dist = 0
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function mine()
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function mine()
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while turtle.detect() do
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while turtle.detect() do
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@ -27,11 +28,10 @@ function check_fuel()
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term.setCursorPos(1,1)
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term.setCursorPos(1,1)
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if turtle.getFuelLevel() <= 0 then
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if turtle.getFuelLevel() <= 0 then
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print("Looking for fuel...")
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print("Looking for fuel...")
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i = 1
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for i = 1,16 do
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while i ~= 16 do
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turtle.select(i)
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turtle.select(i)
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turtle.refuel()
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turtle.refuel()
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i = i + 1
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break
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end
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end
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end
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end
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if turtle.getFuelLevel() <= 0 then
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if turtle.getFuelLevel() <= 0 then
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@ -43,7 +43,19 @@ end
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function forward()
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function forward()
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check_fuel()
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check_fuel()
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turtle.forward()
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if not turtle.forward() then
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for i = 1,16 do
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turtle.select(i)
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item = turtle.getItemDetail()
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if item ~= nil then
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if not string.find(item["name"], "torch") or not string.find(item["name"], "chest") then
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turtle.placeDown()
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break
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end
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end
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forward()
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end
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end
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end
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end
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function backwards()
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function backwards()
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@ -54,18 +66,17 @@ end
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function torch()
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function torch()
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s = false
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s = false
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i = 1
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i = 1
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while i ~= 17 do
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for i = 1,16 do
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turtle.select(i)
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turtle.select(i)
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item = turtle.getItemDetail()
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item = turtle.getItemDetail()
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if item ~= nil then
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if item ~= nil then
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print(item["name"])
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if string.find(item["name"], "torch") then
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if string.find(item["name"], "torch") then
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turtle.select(i)
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turtle.select(i)
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turtle.placeUp()
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turtle.placeUp()
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s = true
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s = true
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break
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end
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end
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end
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end
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i = i + 1
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end
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end
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if not s then
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if not s then
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print("Could not place a torch...")
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print("Could not place a torch...")
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@ -86,6 +97,59 @@ function torch_branch()
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end
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end
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end
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end
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function check_inventory()
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for i = 1,16 do
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if turtle.getItemSpace(i) > 0 then
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return false
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end
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end
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return true
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end
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function storage_check()
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if not check_inventory() then
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return_dist = branch_current
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return_stump()
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forward()
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turtle.turnRight()
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mine()
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forward()
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turtle.digDown()
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for i = 1,16 do
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turtle.select(i)
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item = turtle.getItemDetail()
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if item ~= nil then
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if string.find(item["name"], "chest") then
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if turtle.getItemCount() > 1 then
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mine()
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forward()
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turtle.digDown()
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turtle.placeDown()
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backwards()
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end
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turtle.placeDown()
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end
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end
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end
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for i = 1,16 do
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turtle.select(i)
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item = turtle.getItemDetail()
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if item ~= nil then
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if not string.find(item["name"], "torch") or not string.find(item["name"], "chest") then
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turtle.dropDown()
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end
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end
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end
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backwards()
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turtle.turnRight()
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branch_current = return_dist - 1
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return_stump()
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turtle.turnRight()
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turtle.turnRight()
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branch_current = return_dist
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end
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end
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function create_stump()
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function create_stump()
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mine()
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mine()
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forward()
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forward()
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@ -101,16 +165,15 @@ function create_stump()
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end
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end
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function return_stump()
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function return_stump()
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branch_current = 0
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while branch_current ~= 0 do
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while branch_current ~= branch_dist do
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backwards()
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backwards()
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branch_current = branch_current + 1
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branch_current = branch_current - 1
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end
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end
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branch_current = 0
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end
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end
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function mine_branch()
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function mine_branch()
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while branch_current ~= branch_dist do
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while branch_current ~= branch_dist do
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check_inventory()
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mine()
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mine()
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forward()
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forward()
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mine_up()
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mine_up()
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@ -122,6 +185,7 @@ function mine_branch()
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turtle.turnRight()
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turtle.turnRight()
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forward()
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forward()
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while branch_current ~= branch_dist do
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while branch_current ~= branch_dist do
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check_inventory()
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mine()
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mine()
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forward()
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forward()
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mine_up()
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mine_up()
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